How to create RPG world in Godot

How to create RPG world in Godot thumbnail
How to create RPG world in Godot thumbnail
Creating a beautiful, readable RPG world doesn’t just depend on good art it also depends on how you organize your map inside Godot. One of the simplest but most powerful tricks is using multiple TileMap layers. This lets you separate your ground, walls, decorations, and background elements into clean, manageable parts.

Open Your Map Scene

Start by opening your current Godot project and loading your main scene the one that contains your world or level layout. Find the existing TileMap node in your scene tree. This is where your map’s ground layer is currently stored.
RPG map scene created in Godot

Understand TileMap Layers

In Godot, each TileMap node represents a single layer of your map. Instead of trying to place everything on one chaotic tilemap, you can simply add new TileMap nodes for new layers — for example:
  • TileMap_Background
  • TileMap_Ground
  • TileMap_Walls
  • TileMap_Objects
This approach keeps everything organized and makes editing your level much easier.

Add a New TileMap Layer

ight-click on your main level node (something like “World” or “Level”). Choose Add Child Node → TileMap.
Rename your new layer to something descriptive — for example: TileMap (Objects) or TileMap (Details)
TileMap layer system in Godot
Also make sure your original tilemap has a clear name, like TileMap (Base)

Assign the Tileset

Click the new TileMap node. In the Inspector, set its Tileset to the same one your ground tilemap uses. This ensures you have access to the same tile graphics across all layers.

Assign the Tileset

Now the fun part! With your new tilemap selected, start painting objects or decorative elements such as:
  • Trees
  • Rocks
  • Fences
  • Furniture
  • Grass details Because this is a separate layer, you can paint freely without worrying about accidentally erasing or overwriting your ground tiles.
Setting up a tileset grid in Godot editor
Each tilemap is fully independent — erasing tiles in one layer won’t affect the others

Check the Display Order

TileMap nodes at the top of your scene tree render behind the ones below them. So your typical order might look like this:
  1. TileMap_Background
  2. TileMap_Ground
  3. TileMap_Walls
  4. TileMap_Objects
Objects on lower layers appear above those on higher layers — so trees, furniture, or walls will correctly appear over the ground.

Wrapping Up

Using multiple TileMap layers is one of the easiest ways to make your Godot maps more modular, readable, and fun to build. Once you start working with layers, you’ll never go back your worlds will be cleaner, more dynamic, and easier to iterate on.
Completed Godot RPG project

Hungry to Learn More?

If you enjoyed this tutorial and want the full, step-by-step RPG creation experience — including maps, combat, inventory, spells, bosses, and more. You can wishlist the full Godot RPG Course to support its release!
It helps a ton and lets you know the moment the course launches. 🙌
Godot RPG Course thumbnail

Godot RPG Course

Master the essentials of game development - from combat systems and inventory to world design!